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Spellbreak chapter 2 patch notes
Spellbreak chapter 2 patch notes





spellbreak chapter 2 patch notes

This smooths out the braking so it feels much more fluid. Previously, as soon as you'd jump, you'd brake and it'd be fairly jarring. This is another change to make using ice trails feel better. Reduced amount of air friction when jumping off an ice puddle. Increased duration of Ice puddles to 7 seconds from 5 seconds. Increased Ice Skating speed to 24 from 22 for all characters.Įveryone benefits from this one! Bring along a Frostborn and go fast together!įrostborn acceleration on ice increased 150%.Įveryone can use the ice, but Frostborns can get up to speed MUCH faster! We're buffing Frostborn in a number of non-damaging ways (and one that is) to help its representation amongst the other classes. This changes both of those, forcing people to respect the strike.įrostborn is one of the weaker classes, but it's attached to a very strong gauntlet. Secondary Strike was fairly lackluster and the long delay made it hard to effectively use to punish someone OR to use as any form of area control. Secondary Strike: Increased number of strikes to 5 and reduced the delay between strikes to 0.6 (prev 1.0). This is lets you "spin up" in a very deadly fashion, making a tradeoff of mana for (lots of) extra damage. Potential Energy now grants +1 damage for each successive bolt fired (maxing out at +10) until you stop casting. Minimum damage for Lightning Bolts is now 6/6/7/8/9 from 7/7/8/8/8. Lightning Bolt now has a 0.4s windup animation before bolts start.įire rate for Lightning was slowed to 0.31s/bolt from. To compensate for this change (and honestly to bring down its overall power level), the gauntlet has been weakened in the following ways: Yes, the old behavior of Potential Energy is now a part of the base gauntlet. Lightning Bolts basic behavior, regardless of class, now continuously fires while holding to cast. We're taking this opportunity to hopefully boost up Conduit while leaving the gauntlet itself a strong contender as well. The gauntlet itself, partially due to the auto-aim, but also because of its behavior is on the stronger end of things. There's not much to say beyond that.Ĭonduit's in an interesting place. Significantly lowered amount of aim assist for lighting gauntlets.įrankly this was just tuned too high. This is largely just a small quality of life change to make the progression smoother. Accretion is now level 3 and Avalanche is now level 4. This fixes that as well as provides some extra damage padding in the late game, allowing them to have the highest armor of anyone in the game to somewhat offset the above nerf.Īccretion and Avalanche have switched places.

spellbreak chapter 2 patch notes

Stoneskin previously was totally useless on drop until you found a belt. Stoneskin now passively gives +20 max armor. It also forces them to rely on armor shards like other classes. This keeps most of the in-combat sustain of Stoneshaper, but it drastically reduces their ability to disengage and reset. Stoneskin now only gives armor if you're below 20 armor. Instead their power lies in their tremendous sustain, which can just whittle down their opponents while eschewing the need for armor shards almost entirely. This is in large part because Stoneshaper isn't "flashy". Stoneshaper is generally believed to be a very strong class, however, it doesn't get nearly the same amount of feedback other strong things do. People love this one, but Harmony was just too compelling to stand up against. This goes along with the above to maintain point allocations for each talent category. But instead of lowering its power, we're increasing its cost to make the tradeoff stricter and make for harder choices instead of beelining for the "2/2/2" build. By making it take longer, we hope this will bring its power down enough so that combatants can "break through" the regeneration with steady pressure. Recovery's sustain was often impossible to overcome in certain situations. It will now take longer to heal the same amount of health as before. Recovery's duration has increased to 12/10/8/6 from 10/9/8/5.

spellbreak chapter 2 patch notes

Similar to the above, but unlocks some additional functionality with certain spells as well since it's now possible to fire off multiple buffed projectiles in a row (or if you're good with your mana sustain and fire rate, even more.). Just a small buff for an underused talent.įocused Mana now activates at 80% mana or higher instead of 100% mana. Escapist now increases your movement speed by 3/4/5/7, up from 2/3/4/5.







Spellbreak chapter 2 patch notes